ydy0615 fc9f98aa3d feat(backend): integrate dual AI strategies with conditional switching and A* pathfinding
- Add imports for server0 and server1 modules
- Modify start_game, plan_next_actions, and game_over to invoke both strategies
- Implement dynamic strategy selection based on player prison counts
- Add A* pathfinding with danger weights for attacking players, including safe/dangerous position calculations and opponent avoidance
- Update traditional pathfinding for defenders and flag carriers in enemy territory
- Include binary updates to .DS_Store files (likely system artifacts)
2025-12-28 13:39:06 +08:00
2025-12-27 07:24:28 +00:00
2025-12-27 07:24:28 +00:00
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