99ab005021163389a819438f59dc513d5d9a33a1
- Reduce `show_gap_in_msec` from 10 ms to 1 ms and `update_threshold` from 10 to 1 for faster game state updates. - Use `global my_side_is_left` in `Map.update` and adjust safe‑zone calculation with a one‑cell offset, fixing zone detection. - Correct edge generation logic to properly handle safe and unsafe zones. - Add tracking of enemy players without flags (`pretend_list`) and own flags (`protect_list`) to broaden target options. - Implement fallback destination selection: prioritize enemy flags, then enemy players, then own flags. - Clean up stray debug prints and minor formatting issues.
zhichun-project
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