new file: CTF/.ipynb_checkpoints/fixed_map_example-checkpoint.png new file: CTF/.ipynb_checkpoints/random_map_example-checkpoint.png new file: CTF/CTF/README.md new file: CTF/CTF/backend/example_init.json new file: CTF/CTF/backend/example_plan_next_actions.json new file: CTF/CTF/backend/lib/game_engine.py new file: CTF/CTF/backend/main.ipynb new file: CTF/CTF/backend/pick_closest_flag.py new file: CTF/CTF/backend/pick_flag_ai.py new file: CTF/CTF/backend/python_tutorial.ipynb new file: CTF/CTF/backend/start.sh new file: CTF/CTF/backend/test_lib.ipynb new file: CTF/CTF/fixed_map_example.png new file: CTF/CTF/frontend/assets/characters.png new file: CTF/CTF/frontend/assets/characters_red_flag.png new file: CTF/CTF/frontend/assets/characters_yellow_flag.png new file: CTF/CTF/frontend/assets/red_flag_16_16.png new file: CTF/CTF/frontend/assets/red_flag_32_32.png new file: CTF/CTF/frontend/assets/tilemap.json new file: CTF/CTF/frontend/assets/tilemap.tmx new file: CTF/CTF/frontend/assets/tiles.png new file: CTF/CTF/frontend/assets/yellow_flag_16_16.png new file: CTF/CTF/frontend/assets/yellow_flag_32_32.png new file: CTF/CTF/frontend/game_config.json new file: CTF/CTF/frontend/index.html new file: CTF/CTF/frontend/phaser.js new file: CTF/CTF/frontend/project.config new file: CTF/CTF/frontend/src/assets.js new file: CTF/CTF/frontend/src/gameObjects/Flag.js new file: CTF/CTF/frontend/src/gameObjects/Player.js new file: CTF/CTF/frontend/src/main.js new file: CTF/CTF/frontend/src/scenes/Boot.js new file: CTF/CTF/frontend/src/scenes/Game.js new file: CTF/CTF/frontend/src/scenes/GameOver.js new file: CTF/CTF/frontend/src/scenes/Preloader.js new file: CTF/CTF/frontend/start.sh new file: CTF/CTF/random_map_example.png new file: CTF/README.md new file: CTF/backend/.ipynb_checkpoints/main-checkpoint.ipynb new file: CTF/backend/.ipynb_checkpoints/pick_closest_flag-checkpoint.py new file: CTF/backend/.ipynb_checkpoints/pick_flag_ai-checkpoint.py new file: CTF/backend/.ipynb_checkpoints/python_tutorial-checkpoint.ipynb new file: CTF/backend/.ipynb_checkpoints/start-checkpoint.sh new file: CTF/backend/.ipynb_checkpoints/test_lib-checkpoint.ipynb new file: CTF/backend/example_init.json new file: CTF/backend/example_plan_next_actions.json new file: CTF/backend/lib/__pycache__/game_engine.cpython-313.pyc new file: CTF/backend/lib/game_engine.py new file: CTF/backend/main.ipynb new file: CTF/backend/pick_closest_flag.py new file: CTF/backend/pick_flag_ai.py new file: CTF/backend/python_tutorial.ipynb new file: CTF/backend/start.sh new file: CTF/backend/test_lib.ipynb new file: CTF/fixed_map_example.png new file: CTF/frontend/.ipynb_checkpoints/game_config-checkpoint.json new file: CTF/frontend/assets/.ipynb_checkpoints/tilemap-checkpoint.json new file: CTF/frontend/assets/characters.png new file: CTF/frontend/assets/characters_red_flag.png new file: CTF/frontend/assets/characters_yellow_flag.png new file: CTF/frontend/assets/red_flag_16_16.png new file: CTF/frontend/assets/red_flag_32_32.png new file: CTF/frontend/assets/tilemap.json new file: CTF/frontend/assets/tilemap.tmx new file: CTF/frontend/assets/tiles.png new file: CTF/frontend/assets/yellow_flag_16_16.png new file: CTF/frontend/assets/yellow_flag_32_32.png new file: CTF/frontend/game_config.json new file: CTF/frontend/index.html new file: CTF/frontend/phaser.js new file: CTF/frontend/project.config new file: CTF/frontend/src/assets.js new file: CTF/frontend/src/gameObjects/Flag.js new file: CTF/frontend/src/gameObjects/Player.js new file: CTF/frontend/src/main.js new file: CTF/frontend/src/scenes/Boot.js new file: CTF/frontend/src/scenes/Game.js new file: CTF/frontend/src/scenes/GameOver.js new file: CTF/frontend/src/scenes/Preloader.js new file: CTF/frontend/start.sh new file: CTF/random_map_example.png
255 lines
8.2 KiB
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255 lines
8.2 KiB
Plaintext
{
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"cells": [
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{
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"cell_type": "markdown",
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"id": "21c8be3f-c57b-439c-8ca8-5991dd0da465",
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"metadata": {},
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"source": [
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"# 夺旗赛 Capture The Flag"
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]
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},
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{
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"cell_type": "markdown",
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"id": "0dfeabca-44d9-4906-abc6-cba1e4fc8a35",
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"metadata": {},
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"source": [
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"## 初始化 (使用上排目录栏的的 ▶️ 运行,▪️停止, ⟳ 重启)"
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]
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},
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{
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"cell_type": "code",
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"execution_count": 1,
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"id": "098c5853-135d-4eb8-ab51-bbf660fc09e9",
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"metadata": {},
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"outputs": [],
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"source": [
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"import importlib\n",
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"import lib.game_engine\n",
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"\n",
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"# Force the reload manually\n",
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"importlib.reload(lib.game_engine)\n",
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"\n",
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"# Re-import the specific classes/functions\n",
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"from lib.game_engine import GameMap, run_game_server\n",
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"\n",
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"# Now initialize your objects\n",
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"world = GameMap()"
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]
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},
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{
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"cell_type": "code",
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"execution_count": null,
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"id": "e9437ef2-777a-4694-b1b2-428e654be4ab",
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"metadata": {},
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"outputs": [],
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"source": [
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"from IPython.display import clear_output\n",
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"import os\n",
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"import json\n",
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"import random"
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]
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},
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{
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"cell_type": "markdown",
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"id": "a1d9d9f6-3644-41bf-a60d-0148a74140c4",
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"metadata": {},
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"source": [
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"## 以下是你要编写的代码。 \n",
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"- start_game:初始化游戏。\n",
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"- game_over:游戏结束。\n",
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"- plan_next_actions:每一时刻,告诉你目前小人们的位置。\n",
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" \n",
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"每次代码更新,一定要使用上排目录栏的的 ▶️ 运行"
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]
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},
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{
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"cell_type": "code",
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"execution_count": 2,
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"id": "021ea24a-9a8f-4a4d-a086-f3b80b882c95",
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"metadata": {},
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"outputs": [],
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"source": [
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"## 这是你要编写的策略\n",
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"def start_game(req):\n",
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" \"\"\"Called when the game begins.\"\"\"\n",
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" world.init(req)\n",
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" print(f\"Map initialized: {world.width}x{world.height}\")\n",
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"\n",
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"def game_over(req):\n",
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" \"\"\"Called when the game ends.\"\"\"\n",
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" print(\"Game Over!\")"
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]
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},
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{
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"cell_type": "code",
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"execution_count": 3,
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"id": "22e04cb6-87cb-486d-a580-a1ae5fbe3a98",
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"metadata": {},
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"outputs": [],
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"source": [
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"## 这是你要编写的策略。以下always_move_right和walk_to_first_flag_and_return是两个例子\n",
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"def plan_next_actions(req):\n",
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" \"\"\"\n",
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" Called every tick. \n",
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" Return a dictionary: {\"playerName\": \"direction\"}\n",
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" direction is \"up\", \"down\", \"right\", \"left, \"\" . \"\" means the player should stand still.\n",
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" \"\"\"\n",
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" world.update(req) \n",
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" world.show() \n",
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" actions = dict()\n",
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" # TODO:请在这里写下你的代码来控制小人\n",
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" \n",
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" return actions\n"
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]
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},
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{
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"cell_type": "code",
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"execution_count": 4,
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"id": "a8561aec-4246-40dc-b833-1d2b8991edd3",
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"metadata": {},
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"outputs": [],
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"source": [
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"## 这是一个超简单策略:即把所有的小人都向右移动\n",
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"## Python小测试 - 将以下程序改成:如果是L team,就往右走;如果是R team,就往左走。\n",
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"def always_move_right(req):\n",
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" \"\"\"\n",
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" Called every tick. \n",
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" Return a dictionary: {\"playerName\": \"direction\"}\n",
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" direction is \"up\", \"down\", \"right\", \"left, \"\" . \"\" means the player should stand still.\n",
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" \"\"\"\n",
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" if not world.update(req):\n",
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" return\n",
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"\n",
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" world.show() \n",
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"\n",
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" # List all players that can move freely (set `hasFlag=True`)\n",
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" my_players = world.list_players(mine=True, inPrison=False, hasFlag=None)\n",
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"\n",
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" actions = dict()\n",
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" for p in my_players:\n",
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" actions[p[\"name\"]] = \"right\"\n",
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"\n",
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" return actions"
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]
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},
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{
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"cell_type": "code",
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"execution_count": 5,
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"id": "e4b51cda-514b-4264-b8af-53acc4a76120",
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"metadata": {},
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"outputs": [],
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"source": [
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"## 这是一个超简单策略:所有小人都向着第一个小旗子走\n",
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"## Python小测试 - 将以下程序改成:如果在对方的领地里,将对方的player位置设为extra_obstacles\n",
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"\n",
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"def walk_to_first_flag_and_return(req):\n",
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" \"\"\"\n",
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" Called every tick. \n",
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" Return a dictionary: {\"playerName\": \"direction\"}\n",
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" direction is \"up\", \"down\", \"right\", \"left, \"\" . \"\" means the player should stand still.\n",
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" \"\"\"\n",
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" if not world.update(req):\n",
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" return\n",
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"\n",
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" # world.show() always show targets and prisons, regardless whether flags and players are not there or not\n",
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" world.show(flag_over_target=True, player_over_prison=True) \n",
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"\n",
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" # List all players that can move freely (set `hasFlag=True`)\n",
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" my_players_go = world.list_players(mine=True, inPrison=False, hasFlag=False)\n",
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" my_players_return = world.list_players(mine=True, inPrison=False, hasFlag=True)\n",
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" # List a\n",
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" opponents = world.list_players(mine=False, inPrison=False, hasFlag=None)\n",
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" enemy_flags = world.list_flags(mine=False, canPickup=None)\n",
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" \n",
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" actions = {}\n",
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" \n",
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" # Everyone wo/ a flag rushes the first flag\n",
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" if enemy_flags:\n",
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" target_flag = enemy_flags[0]\n",
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" dest = (target_flag[\"posX\"], target_flag[\"posY\"])\n",
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" for p in my_players_go:\n",
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" start = (p[\"posX\"], p[\"posY\"])\n",
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" path = world.route_to(start, dest, extra_obstacles=[])\n",
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" \n",
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" if len(path) > 1:\n",
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" # Convert the next coordinate in path to a direction string\n",
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" next_step = path[1]\n",
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" actions[p[\"name\"]] = GameMap.get_direction(start, next_step)\n",
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" # Everyone w/ a flag returns the target zone\n",
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" target_zone = list(world.list_targets(mine=True))[0]\n",
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" for p in my_players_return:\n",
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" start = (p[\"posX\"], p[\"posY\"])\n",
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" path = world.route_to(start, target_zone, extra_obstacles=[])\n",
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" if len(path) > 1:\n",
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" # Convert the next coordinate in path to a direction string\n",
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" next_step = path[1]\n",
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" actions[p[\"name\"]] = GameMap.get_direction(start, next_step)\n",
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" return actions"
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]
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},
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{
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"cell_type": "markdown",
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"id": "322772ab-a0b8-4da3-906f-212926ad24fb",
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"metadata": {},
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"source": [
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"## 运行以下cell启动你的server (使用上排目录栏的的 ▶️ 运行,使用▪️停止)\n",
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"[*] 表示cell正在运行中"
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]
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},
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{
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"cell_type": "code",
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"execution_count": null,
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"id": "e0898ab6-bd6e-4bf1-9a29-d802933dd91a",
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"metadata": {},
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"outputs": [],
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"source": [
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"# Change the port to match your game settings\n",
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"import os\n",
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"\n",
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"PORT_ID = 2 # 或者 2\n",
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"PORT = \"CTF_PORT_BACKEND\" + str(PORT_ID)\n",
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"\n",
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"try:\n",
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" PORT_VALUE = os.environ[PORT]\n",
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" print(f\"PORT: {PORT_VALUE}\")\n",
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"except KeyError:\n",
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" print(\"Error: PORT environment variable not set.\")\n",
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"try:\n",
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" # 将`plan_fn=`改成你的plan_next_actions,如always_move_right, walk_to_first_flag_and_return 等等\n",
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" await run_game_server(PORT_VALUE, start_fn=start_game, plan_fn=walk_to_first_flag_and_return, end_fn=game_over)\n",
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"except Exception as e:\n",
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" print(f\"Server stopped: {e}\")"
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]
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},
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{
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"cell_type": "code",
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"execution_count": null,
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"id": "b869dde3-cf94-4d25-8fe8-25096bab1f37",
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"metadata": {},
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"outputs": [],
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"source": []
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}
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],
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"metadata": {
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"kernelspec": {
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"display_name": "Python 3 (ipykernel)",
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"language": "python",
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"name": "python3"
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},
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"language_info": {
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"codemirror_mode": {
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"name": "ipython",
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"version": 3
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},
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"file_extension": ".py",
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"mimetype": "text/x-python",
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"name": "python",
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"nbconvert_exporter": "python",
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"pygments_lexer": "ipython3",
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"version": "3.13.11"
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}
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},
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"nbformat": 4,
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"nbformat_minor": 5
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}
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