- Add imports for server0 and server1 modules - Modify start_game, plan_next_actions, and game_over to invoke both strategies - Implement dynamic strategy selection based on player prison counts - Add A* pathfinding with danger weights for attacking players, including safe/dangerous position calculations and opponent avoidance - Update traditional pathfinding for defenders and flag carriers in enemy territory - Include binary updates to .DS_Store files (likely system artifacts)
zhichun-project
Languages
JavaScript
95.9%
Jupyter Notebook
2.7%
Python
1.4%