- Add imports for server0 and server1 modules
- Modify start_game, plan_next_actions, and game_over to invoke both strategies
- Implement dynamic strategy selection based on player prison counts
- Add A* pathfinding with danger weights for attacking players, including safe/dangerous position calculations and opponent avoidance
- Update traditional pathfinding for defenders and flag carriers in enemy territory
- Include binary updates to .DS_Store files (likely system artifacts)
Introduce a new `CTF/backend/mypolicy` Python module that implements a comprehensive game policy for the capture‑the‑flag bot. The file defines a global world model, thread‑safe state handling, and a `Map` class that builds a grid representation of the game map, generates traversable edges, and provides BFS‑based `guideance` and `length` methods for pathfinding and distance calculation. This policy enables the bot to make informed movement decisions based on safe zones, walls, allies, and enemies. Additionally, macOS `.DS_Store` placeholder files were added to the repository.