feat(backend): integrate dual AI strategies with conditional switching and A* pathfinding
- Add imports for server0 and server1 modules - Modify start_game, plan_next_actions, and game_over to invoke both strategies - Implement dynamic strategy selection based on player prison counts - Add A* pathfinding with danger weights for attacking players, including safe/dangerous position calculations and opponent avoidance - Update traditional pathfinding for defenders and flag carriers in enemy territory - Include binary updates to .DS_Store files (likely system artifacts)
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