feat(backend): integrate dual AI strategies with conditional switching and A* pathfinding

- Add imports for server0 and server1 modules
- Modify start_game, plan_next_actions, and game_over to invoke both strategies
- Implement dynamic strategy selection based on player prison counts
- Add A* pathfinding with danger weights for attacking players, including safe/dangerous position calculations and opponent avoidance
- Update traditional pathfinding for defenders and flag carriers in enemy territory
- Include binary updates to .DS_Store files (likely system artifacts)
This commit is contained in:
2025-12-28 13:39:06 +08:00
parent 6cae6a2ad8
commit fc9f98aa3d
5 changed files with 1471 additions and 13 deletions
BIN
View File
Binary file not shown.