{ "cells": [ { "cell_type": "markdown", "id": "21c8be3f-c57b-439c-8ca8-5991dd0da465", "metadata": {}, "source": [ "# 夺旗赛 Capture The Flag" ] }, { "cell_type": "markdown", "id": "0dfeabca-44d9-4906-abc6-cba1e4fc8a35", "metadata": {}, "source": [ "## 初始化 (使用上排目录栏的的 ▶️ 运行,▪️停止, ⟳ 重启)" ] }, { "cell_type": "code", "execution_count": 1, "id": "098c5853-135d-4eb8-ab51-bbf660fc09e9", "metadata": {}, "outputs": [], "source": [ "import importlib\n", "import lib.game_engine\n", "\n", "# Force the reload manually\n", "importlib.reload(lib.game_engine)\n", "\n", "# Re-import the specific classes/functions\n", "from lib.game_engine import GameMap, run_game_server\n", "\n", "# Now initialize your objects\n", "world = GameMap()" ] }, { "cell_type": "code", "execution_count": null, "id": "e9437ef2-777a-4694-b1b2-428e654be4ab", "metadata": {}, "outputs": [], "source": [ "from IPython.display import clear_output\n", "import os\n", "import json\n", "import random" ] }, { "cell_type": "markdown", "id": "a1d9d9f6-3644-41bf-a60d-0148a74140c4", "metadata": {}, "source": [ "## 以下是你要编写的代码。 \n", "- start_game:初始化游戏。\n", "- game_over:游戏结束。\n", "- plan_next_actions:每一时刻,告诉你目前小人们的位置。\n", " \n", "每次代码更新,一定要使用上排目录栏的的 ▶️ 运行" ] }, { "cell_type": "code", "execution_count": 2, "id": "021ea24a-9a8f-4a4d-a086-f3b80b882c95", "metadata": {}, "outputs": [], "source": [ "## 这是你要编写的策略\n", "def start_game(req):\n", " \"\"\"Called when the game begins.\"\"\"\n", " world.init(req)\n", " print(f\"Map initialized: {world.width}x{world.height}\")\n", "\n", "def game_over(req):\n", " \"\"\"Called when the game ends.\"\"\"\n", " print(\"Game Over!\")" ] }, { "cell_type": "code", "execution_count": 3, "id": "22e04cb6-87cb-486d-a580-a1ae5fbe3a98", "metadata": {}, "outputs": [], "source": [ "## 这是你要编写的策略。以下always_move_right和walk_to_first_flag_and_return是两个例子\n", "def plan_next_actions(req):\n", " \"\"\"\n", " Called every tick. \n", " Return a dictionary: {\"playerName\": \"direction\"}\n", " direction is \"up\", \"down\", \"right\", \"left, \"\" . \"\" means the player should stand still.\n", " \"\"\"\n", " world.update(req) \n", " world.show() \n", " actions = dict()\n", " # TODO:请在这里写下你的代码来控制小人\n", " \n", " return actions\n" ] }, { "cell_type": "code", "execution_count": 4, "id": "a8561aec-4246-40dc-b833-1d2b8991edd3", "metadata": {}, "outputs": [], "source": [ "## 这是一个超简单策略:即把所有的小人都向右移动\n", "## Python小测试 - 将以下程序改成:如果是L team,就往右走;如果是R team,就往左走。\n", "def always_move_right(req):\n", " \"\"\"\n", " Called every tick. \n", " Return a dictionary: {\"playerName\": \"direction\"}\n", " direction is \"up\", \"down\", \"right\", \"left, \"\" . \"\" means the player should stand still.\n", " \"\"\"\n", " if not world.update(req):\n", " return\n", "\n", " world.show() \n", "\n", " # List all players that can move freely (set `hasFlag=True`)\n", " my_players = world.list_players(mine=True, inPrison=False, hasFlag=None)\n", "\n", " actions = dict()\n", " for p in my_players:\n", " actions[p[\"name\"]] = \"right\"\n", "\n", " return actions" ] }, { "cell_type": "code", "execution_count": 5, "id": "e4b51cda-514b-4264-b8af-53acc4a76120", "metadata": {}, "outputs": [], "source": [ "## 这是一个超简单策略:所有小人都向着第一个小旗子走\n", "## Python小测试 - 将以下程序改成:如果在对方的领地里,将对方的player位置设为extra_obstacles\n", "\n", "def walk_to_first_flag_and_return(req):\n", " \"\"\"\n", " Called every tick. \n", " Return a dictionary: {\"playerName\": \"direction\"}\n", " direction is \"up\", \"down\", \"right\", \"left, \"\" . \"\" means the player should stand still.\n", " \"\"\"\n", " if not world.update(req):\n", " return\n", "\n", " # world.show() always show targets and prisons, regardless whether flags and players are not there or not\n", " world.show(flag_over_target=True, player_over_prison=True) \n", "\n", " # List all players that can move freely (set `hasFlag=True`)\n", " my_players_go = world.list_players(mine=True, inPrison=False, hasFlag=False)\n", " my_players_return = world.list_players(mine=True, inPrison=False, hasFlag=True)\n", " # List a\n", " opponents = world.list_players(mine=False, inPrison=False, hasFlag=None)\n", " enemy_flags = world.list_flags(mine=False, canPickup=None)\n", " \n", " actions = {}\n", " \n", " # Everyone wo/ a flag rushes the first flag\n", " if enemy_flags:\n", " target_flag = enemy_flags[0]\n", " dest = (target_flag[\"posX\"], target_flag[\"posY\"])\n", " for p in my_players_go:\n", " start = (p[\"posX\"], p[\"posY\"])\n", " path = world.route_to(start, dest, extra_obstacles=[])\n", " \n", " if len(path) > 1:\n", " # Convert the next coordinate in path to a direction string\n", " next_step = path[1]\n", " actions[p[\"name\"]] = GameMap.get_direction(start, next_step)\n", " # Everyone w/ a flag returns the target zone\n", " target_zone = list(world.list_targets(mine=True))[0]\n", " for p in my_players_return:\n", " start = (p[\"posX\"], p[\"posY\"])\n", " path = world.route_to(start, target_zone, extra_obstacles=[])\n", " if len(path) > 1:\n", " # Convert the next coordinate in path to a direction string\n", " next_step = path[1]\n", " actions[p[\"name\"]] = GameMap.get_direction(start, next_step)\n", " return actions" ] }, { "cell_type": "markdown", "id": "322772ab-a0b8-4da3-906f-212926ad24fb", "metadata": {}, "source": [ "## 运行以下cell启动你的server (使用上排目录栏的的 ▶️ 运行,使用▪️停止)\n", "[*] 表示cell正在运行中" ] }, { "cell_type": "code", "execution_count": null, "id": "e0898ab6-bd6e-4bf1-9a29-d802933dd91a", "metadata": {}, "outputs": [], "source": [ "# Change the port to match your game settings\n", "import os\n", "\n", "PORT_ID = 2 # 或者 2\n", "PORT = \"CTF_PORT_BACKEND\" + str(PORT_ID)\n", "\n", "try:\n", " PORT_VALUE = os.environ[PORT]\n", " print(f\"PORT: {PORT_VALUE}\")\n", "except KeyError:\n", " print(\"Error: PORT environment variable not set.\")\n", "try:\n", " # 将`plan_fn=`改成你的plan_next_actions,如always_move_right, walk_to_first_flag_and_return 等等\n", " await run_game_server(PORT_VALUE, start_fn=start_game, plan_fn=walk_to_first_flag_and_return, end_fn=game_over)\n", "except Exception as e:\n", " print(f\"Server stopped: {e}\")" ] }, { "cell_type": "code", "execution_count": null, "id": "b869dde3-cf94-4d25-8fe8-25096bab1f37", "metadata": {}, "outputs": [], "source": [] }, { "cell_type": "code", "execution_count": null, "id": "8e8d02fc-7dac-4ad1-985b-c2aae132c920", "metadata": {}, "outputs": [], "source": [] } ], "metadata": { "kernelspec": { "display_name": "Python 3 (ipykernel)", "language": "python", "name": "python3" }, "language_info": { "codemirror_mode": { "name": "ipython", "version": 3 }, "file_extension": ".py", "mimetype": "text/x-python", "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", "version": "3.13.11" } }, "nbformat": 4, "nbformat_minor": 5 }