Files
lerobot-clone/src/lerobot/processor/delta_action_processor.py
Steven Palma ce665160ae feat(processor): multiple improvements to the pipeline porting (#1749)
* [Port codebase pipeline] General fixes for RL and scripts (#1748)

* Refactor dataset configuration in documentation and codebase

- Updated dataset configuration keys from `dataset_root` to `root` and `num_episodes` to `num_episodes_to_record` for consistency.
- Adjusted replay episode handling by renaming `episode` to `replay_episode`.
- Enhanced documentation
- added specific processor to transform from policy actions to delta actions

* Added Robot action to tensor processor
Added new processor script for dealing with gym specific action processing

* removed RobotAction2Tensor processor; imrpoved choosing observations in actor

* nit in delta action

* added missing reset functions to kinematics

* Adapt teleoperate and replay to pipeline similar to record

* refactor(processors): move to inheritance (#1750)

* fix(teleoperator): improvements phone implementation (#1752)

* fix(teleoperator): protect shared state in phone implementation

* refactor(teleop): separate classes in phone

* fix: solve breaking changes (#1753)

* refactor(policies): multiple improvements (#1754)

* refactor(processor): simpler logic in device processor (#1755)

* refactor(processor): euclidean distance in delta action processor (#1757)

* refactor(processor): improvements to joint observations processor migration (#1758)

* refactor(processor): improvements to tokenizer migration (#1759)

* refactor(processor): improvements to tokenizer migration

* fix(tests): tokenizer tests regression from #1750

* fix(processors): fix float comparison and config in hil processors (#1760)

* chore(teleop): remove unnecessary callbacks in KeyboardEndEffectorTeleop (#1761)

* refactor(processor): improvements normalize pipeline migration (#1756)

* refactor(processor): several improvements normalize processor step

* refactor(processor): more improvements normalize processor

* refactor(processor): more changes to normalizer

* refactor(processor): take a different approach to DRY

* refactor(processor): final design

* chore(record): revert comment and continue deleted (#1764)

* refactor(examples): pipeline phone examples (#1769)

* refactor(examples): phone teleop + teleop script

* refactor(examples): phone replay + replay

* chore(examples): rename phone example files & folders

* feat(processor): fix improvements to the pipeline porting (#1796)

* refactor(processor): enhance tensor device handling in normalization process (#1795)

* refactor(tests): remove unsupported device detection test for complementary data (#1797)

* chore(tests): update ToBatchProcessor test (#1798)

* refactor(tests): remove in-place mutation tests for actions and complementary data in batch processor

* test(tests): add tests for action and task processing in batch processor

* add names for android and ios phone (#1799)

* use _tensor_stats in normalize processor (#1800)

* fix(normalize_processor): correct device reference for tensor epsilon handling (#1801)

* add point 5 add missing feature contracts (#1806)

* Fix PR comments 1452 (#1807)

* use key to determine image

* Address rest of PR comments

* use PolicyFeatures in transform_features

---------

Co-authored-by: Pepijn <138571049+pkooij@users.noreply.github.com>

---------

Co-authored-by: Michel Aractingi <michel.aractingi@huggingface.co>
Co-authored-by: Adil Zouitine <adilzouitinegm@gmail.com>
Co-authored-by: Pepijn <138571049+pkooij@users.noreply.github.com>
2025-08-31 20:38:52 +02:00

136 lines
5.1 KiB
Python

# !/usr/bin/env python
# Copyright 2025 The HuggingFace Inc. team. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from dataclasses import dataclass
from torch import Tensor
from lerobot.configs.types import FeatureType, PolicyFeature
from lerobot.processor.pipeline import ActionProcessor, ProcessorStepRegistry
@ProcessorStepRegistry.register("map_tensor_to_delta_action_dict")
@dataclass
class MapTensorToDeltaActionDict(ActionProcessor):
"""
Map a tensor to a delta action dictionary.
"""
def action(self, action: Tensor) -> dict:
if isinstance(action, dict):
return action
if action.dim() > 1:
action = action.squeeze(0)
# TODO (maractingi): add rotation
delta_action = {
"action.delta_x": action[0],
"action.delta_y": action[1],
"action.delta_z": action[2],
}
if action.shape[0] > 3:
delta_action["action.gripper"] = action[3]
return delta_action
@ProcessorStepRegistry.register("map_delta_action_to_robot_action")
@dataclass
class MapDeltaActionToRobotAction(ActionProcessor):
"""
Map delta actions from teleoperators (gamepad, keyboard) to robot target actions
for use with inverse kinematics processors.
Expected input ACTION keys:
{
"action.delta_x": float,
"action.delta_y": float,
"action.delta_z": float,
"action.gripper": float (optional),
}
Output ACTION keys:
{
"action.enabled": bool,
"action.target_x": float,
"action.target_y": float,
"action.target_z": float,
"action.target_wx": float,
"action.target_wy": float,
"action.target_wz": float,
"action.gripper": float,
}
"""
# Scale factors for delta movements
position_scale: float = 1.0
rotation_scale: float = 0.0 # No rotation deltas for gamepad/keyboard
noise_threshold: float = 1e-3 # 1 mm threshold to filter out noise
def action(self, action: dict) -> dict:
# NOTE (maractingi): Action can be a dict from the teleop_devices or a tensor from the policy
# TODO (maractingi): changing this target_xyz naming convention from the teleop_devices
delta_x = action.pop("action.delta_x", 0.0)
delta_y = action.pop("action.delta_y", 0.0)
delta_z = action.pop("action.delta_z", 0.0)
gripper = action.pop("action.gripper", 1.0) # Default to "stay" (1.0)
# Determine if the teleoperator is actively providing input
# Consider enabled if any significant movement delta is detected
position_magnitude = (delta_x**2 + delta_y**2 + delta_z**2) ** 0.5 # Use Euclidean norm for position
enabled = position_magnitude > self.noise_threshold # Small threshold to avoid noise
# Scale the deltas appropriately
scaled_delta_x = delta_x * self.position_scale
scaled_delta_y = delta_y * self.position_scale
scaled_delta_z = delta_z * self.position_scale
# For gamepad/keyboard, we don't have rotation input, so set to 0
# These could be extended in the future for more sophisticated teleoperators
target_wx = 0.0
target_wy = 0.0
target_wz = 0.0
# Update action with robot target format
action = {
"action.enabled": enabled,
"action.target_x": scaled_delta_x,
"action.target_y": scaled_delta_y,
"action.target_z": scaled_delta_z,
"action.target_wx": target_wx,
"action.target_wy": target_wy,
"action.target_wz": target_wz,
"action.gripper": float(gripper),
}
return action
def transform_features(self, features: dict[str, PolicyFeature]) -> dict[str, PolicyFeature]:
"""Transform features to match output format."""
# Update features to reflect the new action format
features.update(
{
"action.enabled": PolicyFeature(type=FeatureType.ACTION, shape=(1,)),
"action.target_x": PolicyFeature(type=FeatureType.ACTION, shape=(1,)),
"action.target_y": PolicyFeature(type=FeatureType.ACTION, shape=(1,)),
"action.target_z": PolicyFeature(type=FeatureType.ACTION, shape=(1,)),
"action.target_wx": PolicyFeature(type=FeatureType.ACTION, shape=(1,)),
"action.target_wy": PolicyFeature(type=FeatureType.ACTION, shape=(1,)),
"action.target_wz": PolicyFeature(type=FeatureType.ACTION, shape=(1,)),
"action.gripper": PolicyFeature(type=FeatureType.ACTION, shape=(1,)),
}
)
return features