mirror of
https://github.com/huggingface/lerobot.git
synced 2026-05-30 10:21:24 +00:00
100 lines
5.0 KiB
Docker
100 lines
5.0 KiB
Docker
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# Copyright 2025 The HuggingFace Inc. team. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# Benchmark image for VLABench integration tests.
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# Extends the nightly GPU image with the PR's source code and VLABench setup.
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#
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# Build: docker build -f docker/Dockerfile.benchmark.vlabench -t lerobot-benchmark-vlabench .
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# Run: docker run --gpus all --rm lerobot-benchmark-vlabench lerobot-eval ...
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FROM huggingface/lerobot-gpu:latest
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# Install VLABench from GitHub (not on PyPI) and pin MuJoCo/dm-control.
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# Shallow-clone without submodule recursion (nested SSH-only submodules fail in CI).
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# Editable install (-e) because VLABench/utils/ has no __init__.py, so
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# find_packages() omits it from wheels; editable mode uses the source tree directly.
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# rrt-algorithms has the same packaging issue (rrt/ dir missing __init__.py).
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# Patch: constant.py calls os.listdir on ~100 asset/obj/meshes/* dirs at import
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# time. Guard the call so missing dirs return [] instead of crashing (in case
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# the asset download is partial).
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#
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# Pinned upstream SHAs for reproducible benchmark runs. Bump when you need
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# an upstream fix; don't rely on `main`/`develop` drift.
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ARG VLABENCH_SHA=cf588fe60c0c7282174fe979f5913170cfe69017
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ARG RRT_ALGORITHMS_SHA=e51d95ee489a225220d6ae2a764c4111f6ba7d85
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RUN git clone https://github.com/OpenMOSS/VLABench.git ~/VLABench && \
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git -C ~/VLABench checkout ${VLABENCH_SHA} && \
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git clone https://github.com/motion-planning/rrt-algorithms.git ~/rrt-algorithms && \
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git -C ~/rrt-algorithms checkout ${RRT_ALGORITHMS_SHA} && \
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python3 -c "\
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import pathlib; \
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p = pathlib.Path.home() / 'VLABench/VLABench/configs/constant.py'; \
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t = p.read_text(); \
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p.write_text(t.replace( \
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'subdirs = os.listdir(xml_dir)', \
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'if not os.path.isdir(xml_dir): return []\n subdirs = os.listdir(xml_dir)'))" && \
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uv pip install --no-cache -e ~/VLABench -e ~/rrt-algorithms \
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mujoco==3.2.2 dm-control==1.0.22 \
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open3d colorlog scikit-learn openai gdown
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# Download VLABench mesh assets. Task configs reference object meshes
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# (obj/meshes/fruit/, containers/basket/, tablewares/plates/, etc.); without
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# them the task builder picks from an empty mesh list and crashes with
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# IndexError at task-build time (random.choice([]) in config_manager.py).
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#
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# Preferred source: an HF Hub mirror. Set VLABENCH_ASSETS_REPO at build time
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# (e.g. --build-arg VLABENCH_ASSETS_REPO=lerobot/vlabench-assets) and we'll
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# snapshot_download the repo into VLABench's assets dir. This is the reliable
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# path for CI — Google Drive frequently returns HTTP 429 ("Too many users have
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# viewed or downloaded this file recently") on shared academic files.
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#
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# After download we *validate* that at least one XML exists under each
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# task-critical subtree and fail the build loudly if not. Silent-empty asset
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# dirs are the #1 cause of VLABench runtime crashes in CI, so we surface them
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# here rather than after a 10-minute eval build.
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#
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# Fallback: VLABench's own gdown-based script. Best-effort only.
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ARG VLABENCH_ASSETS_REPO=""
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RUN ASSETS_DIR="$HOME/VLABench/VLABench/assets" && \
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if [ -n "${VLABENCH_ASSETS_REPO}" ]; then \
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echo "Downloading VLABench assets from HF Hub: ${VLABENCH_ASSETS_REPO}" && \
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uv pip install --no-cache "huggingface_hub[hf_xet]>=0.26" && \
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python -c "from huggingface_hub import snapshot_download; \
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p = snapshot_download(repo_id='${VLABENCH_ASSETS_REPO}', repo_type='dataset', \
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local_dir='${ASSETS_DIR}', allow_patterns=['obj/**', 'scenes/**']); \
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print('snapshot_download returned:', p)"; \
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else \
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echo "No VLABENCH_ASSETS_REPO set — falling back to gdown" && \
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python ~/VLABench/scripts/download_assets.py --choice all; \
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fi && \
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python -c "\
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from pathlib import Path; \
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import sys; \
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root = Path('${ASSETS_DIR}'); \
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checks = ['obj/meshes/tablewares/plates', 'obj/meshes/containers/basket', 'obj/meshes/fruit', 'obj/meshes/containers/tray']; \
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failed = []; \
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print(f'Validating VLABench assets under {root}'); \
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[print(f' {c}: {len(list((root/c).rglob(\"*.xml\")))} XMLs') for c in checks]; \
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[failed.append(c) for c in checks if not any((root/c).rglob('*.xml'))]; \
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sys.exit(f'Empty asset dirs (no *.xml): {failed}') if failed else print('All asset dirs populated.')"
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# Overlay the PR's source code on top of the nightly image.
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COPY --chown=user_lerobot:user_lerobot . .
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# Re-install lerobot editably so the new source (with VLABenchEnv registration
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# and updated obs handling) replaces the stale package baked into the nightly image.
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RUN uv pip install --no-cache --no-deps -e .
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CMD ["/bin/bash"]
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