mirror of
https://github.com/huggingface/lerobot.git
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126 lines
4.9 KiB
Python
126 lines
4.9 KiB
Python
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# !/usr/bin/env python
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# Copyright 2025 The HuggingFace Inc. team. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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from dataclasses import dataclass, field
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from torch import Tensor
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from lerobot.configs.types import FeatureType, PolicyFeature
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from lerobot.processor.pipeline import ActionProcessor, ProcessorStepRegistry
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@ProcessorStepRegistry.register("map_delta_action_to_robot_action")
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@dataclass
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class MapDeltaActionToRobotAction(ActionProcessor):
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"""
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Map delta actions from teleoperators (gamepad, keyboard) to robot target actions
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for use with inverse kinematics processors.
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Expected input ACTION keys:
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{
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"action.delta_x": float,
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"action.delta_y": float,
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"action.delta_z": float,
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"action.gripper": float (optional),
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}
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Output ACTION keys:
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{
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"action.enabled": bool,
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"action.target_x": float,
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"action.target_y": float,
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"action.target_z": float,
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"action.target_wx": float,
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"action.target_wy": float,
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"action.target_wz": float,
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"action.gripper": float,
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}
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"""
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# Scale factors for delta movements
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position_scale: float = 1.0
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rotation_scale: float = 0.0 # No rotation deltas for gamepad/keyboard
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gripper_deadzone: float = 0.1 # Threshold for gripper activation
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_prev_enabled: bool = field(default=False, init=False, repr=False)
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def action(self, action: dict | Tensor | None) -> dict:
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if action is None:
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return {}
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# NOTE (maractingi): Action can be a dict from the teleop_devices or a tensor from the policy
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# TODO (maractingi): changing this target_xyz naming convention from the teleop_devices
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if isinstance(action, dict):
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delta_x = action.pop("action.delta_x", 0.0)
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delta_y = action.pop("action.delta_y", 0.0)
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delta_z = action.pop("action.delta_z", 0.0)
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gripper = action.pop("action.gripper", 1.0) # Default to "stay" (1.0)
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else:
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delta_x = action[0].item()
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delta_y = action[1].item()
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delta_z = action[2].item()
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gripper = action[3].item()
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# Determine if the teleoperator is actively providing input
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# Consider enabled if any significant movement delta is detected
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position_magnitude = abs(delta_x) + abs(delta_y) + abs(delta_z)
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enabled = position_magnitude > 1e-6 # Small threshold to avoid noise
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# Scale the deltas appropriately
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scaled_delta_x = float(delta_x) * self.position_scale
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scaled_delta_y = float(delta_y) * self.position_scale
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scaled_delta_z = float(delta_z) * self.position_scale
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# For gamepad/keyboard, we don't have rotation input, so set to 0
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# These could be extended in the future for more sophisticated teleoperators
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target_wx = 0.0
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target_wy = 0.0
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target_wz = 0.0
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# Update action with robot target format
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action = {
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"action.enabled": enabled,
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"action.target_x": scaled_delta_x,
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"action.target_y": scaled_delta_y,
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"action.target_z": scaled_delta_z,
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"action.target_wx": target_wx,
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"action.target_wy": target_wy,
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"action.target_wz": target_wz,
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"action.gripper": float(gripper),
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}
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self._prev_enabled = enabled
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return action
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def transform_features(self, features: dict[str, PolicyFeature]) -> dict[str, PolicyFeature]:
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"""Transform features to match output format."""
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# Update features to reflect the new action format
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features.update(
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{
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"action.enabled": PolicyFeature(type=FeatureType.ACTION, shape=(1,)),
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"action.target_x": PolicyFeature(type=FeatureType.ACTION, shape=(1,)),
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"action.target_y": PolicyFeature(type=FeatureType.ACTION, shape=(1,)),
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"action.target_z": PolicyFeature(type=FeatureType.ACTION, shape=(1,)),
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"action.target_wx": PolicyFeature(type=FeatureType.ACTION, shape=(1,)),
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"action.target_wy": PolicyFeature(type=FeatureType.ACTION, shape=(1,)),
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"action.target_wz": PolicyFeature(type=FeatureType.ACTION, shape=(1,)),
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"action.gripper": PolicyFeature(type=FeatureType.ACTION, shape=(1,)),
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}
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)
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return features
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def reset(self):
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self._prev_enabled = False
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